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- #STATE OF DECAY 2 MODS NEXUS MOD#
- #STATE OF DECAY 2 MODS NEXUS OFFLINE#
- #STATE OF DECAY 2 MODS NEXUS SERIES#
Traditional action is traded for tension. Every screen is its own challenge with the goal being to infiltrate as stealthily as possible. Gameplay in Metal Gear plays out from a top-down perspective where you can see everything on an individual screen at once. In practice, the gameplay loop juggles action, stealth, and puzzle-esque design philosophies in tandem. A skilled soldier and agent, Snake’s goal isn’t so much escaping as it is stealthing his way through a heavily guarded compound where danger lurks around every corner. no-one wants to play a character that just escapes.” This mindset is what led to the creation of Metal Gear’s protagonist, Solid Snake. At the 2007 GO3 Electronic & Entertainment Expo in Australia, Kojima reflected “ Games need heroes. Simply being an escape game wasn’t enough, though. While “ not exactly a ‘rebirth’” according to Kojima, the presentation did get the team on board with the concept of an escape game. Taking the lead, his colleague gathered the team together and formally presented Kojima’s project. It wasn’t until Hideo Kojima spoke with an older employee at Konami that things turned around. It got to the point where I was so fed up with working at a corporation like this that I was ready to quit Konami altogether.” By and by, the situation only degraded further into passive-aggressive resistance. Albeit, higher-ups weren’t so keen on his idea at first, “ I was still a new planner at Konami, so I guess no one was inclined to listen to what I had to say… there was just zero motivation from the start.
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Inspired by the film The Great Escape and challenged by the MSX2’s low specs, Kojima saw Konami’s desire for a war game as an opportunity to do something different. In an interview with Nice Games from 1999, Metal Gear director and designer Hideo Kojima specifically referred to the title as “an escape game.” Konami had been struggling to develop a “war game” for roughly two years before Kojima was put on the project. While Metal Gear did not invent stealth in gaming, it did play an important role in codifying the genre. Playing passively doesn’t mean a passive experience or a lack of action, however - a notion the original Metal Gear still embodies three and a half decades after release. The genre asks you to engage with gameplay passively. You need to resist the medium’s instinctive urge to fight enemies on sight, and carefully avoid them instead.
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It’s just what’s expected of a video game.
#STATE OF DECAY 2 MODS NEXUS SERIES#
This is why adventure series even like The Legend of Zelda fill their overworlds with enemies even though they’re easily ignorable. The gameplay loop is active and the goal is to keep you invested in the action. Typically, you see enemies on-screen, you engage with them, and then you move on to the next set piece. Here are some other mods you can munch on which can be found on Nexusmods: No Intro Fix by dadec666ĭisables Microsoft Studios & Undead Labs intros (needless to say, you have to make a backup of the old files first): Nexusmods.Stealth as a concept almost challenges gaming’s preconceived notions. There are some video tutorials available as well: Character Creation/Customization, Modify All Survivors in World, essentially making your own character (First Name, Last Name, Nick Name, Character Model, Voice, Gender, Community Standing, Hero Bonus, Leader Type, Traits, Skills) Modify Community Resources (Ammo, Food, Fuel, Influence, Materials, Medicine, Parts) You can create/customize your own survivors, give them desired traits/skills and names, set the community's names and resources, etc.
#STATE OF DECAY 2 MODS NEXUS MOD#
Army Soldiers, or Red Talon, or a group of survivors wearing cool hoodies? All of that is possible with the State of Decay 2 Mod Tool.
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Want to play as Sasquatch from SOD1 Lifeline? Want to play as a group of U.S. With the State of Decay 2 Mod Tool, you can customize/modify your game to whatever you want. Their authors disclaim taking any responsibility for their use in the online multiplayer mode.
#STATE OF DECAY 2 MODS NEXUS OFFLINE#
Naturally, despite that, the modding community of State of Decay has already started developing mods, chief among them is a character customization modification (Mod Tool) made by Josh (jedijosh920).ĭisclaimer first: all State of Decay 2 mods are only usable and meant for offline play. We don’t plan to actively prevent mods, but we don’t plan to support them, either. Sadly, Undead Labs stated previously that they do not plan to actively prevent or support mods:īenjaminrw asks: Will there eventually be mod support and what are your thoughts on a custom map creator tool?
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