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Each Magnus has a spirit number in the corner ranging from 1–9 playing same-number groupings or numbers used in gradual succession (1-2-3-4) result in an increased damage effect cards with multiple numbers allow for the player to select the more beneficial option. Weapon cards are used to fight with, armor cards to defend with, and effect cards cause different effects, such as healing. Battles are both turn-based and action-based each character has both an offensive and defensive turn, where they have a brief number of seconds to quickly play a limited number of cards from their pre-build deck. Prior to a battle, the player must assemble a deck of Magnus for each party member to be used during combat, from which random hands are dealt from during battle. Additionally, a camera Magnus may be used in battle to take photographs of enemies, which can in turn be sold for varying amounts of money, based on picture quality and rarity of image captured. Magnus change automatically in real-time as well, for better and worse a Magnus containing milk that would heal the player may eventually curdle into cheese, which may heal the character even more, or a Magnus containing a ripe banana may turn into a rotten banana, which would in turn hurt the character if consumed. Magnus are used in a multitude of ways Magnus containing food or medicine may be used to heal or temporarily invigorate characters, Magnus containing weapons or armor may be equipped to strengthen characters, Magnus containing battle moves may be put into the players deck and used as attacks in battles, and Magnus may be used to interact with non-playable characters to reveal new conversations or complete various quests. Over 1,000 different Magnus exist in the game. Some objects are already found in their card form, while others are found and needed to extracted into blanks Magnus cards. The game's mechanics rely heavily on magical cards known as "Magnus", which absorb the essence of real-world objects for storage and later use, acting as a container for items, as a sense of inventory management. Outside of this indirect way of advising and guiding the flow of the game, the game plays as a traditional RPG, with the player directing characters in the exploration of a game world and in combat against opponents in battles. Answering questions in a rational manner that mirrors the respective character's mindset strengthens their "bonds", which in turn awards benefits in the game's battle system. At times, characters will address the player and ask questions, giving the sensation of breaking the fourth wall. However, the player does not directly play as the game's protagonist as in most JRPGs, but rather, as a self-named " guardian spirit" that directly interacts with the protagonist through preset text dialogue tree response options.
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In the years following, Monolith Soft staff have mentioned the desire to return to the series should the opportunity ever arise.īaten Kaitos plays as a Japanese role-playing video game. Outside of the cancelled Baten Kaitos DS, no further entries have been announced or released, with the team largely focusing on other projects, like the Xenoblade Chronicles games. Despite this, a prequel, Baten Kaitos Origins was green-lit and released at the end of the GameCube's lifespan, receiving a similar reception itself. The game was noted for its unique battle system, which included aspects of turn-based and action-based battle systems, collectible card games, and poker.ĭeveloped specifically for the GameCube due to its lack of JRPGs in its game library, the game was generally well received by critics, but received lukewarm sales. The concept is used as a plot device, for in-game item management, and as a basis for the card-themed battle system. The game is focused around the concept of "Magnus" - magical cards that capture the "essence" of items found in the in-game world. In it, the player assume the role of a " guardian spirit" – an unseen player avatar – who guides protagonist Kalas and his party of companions in an adventure across an aerial floating island-based kingdom in the clouds. Baten Kaitos: Eternal Wings and the Lost Ocean is a 2003 role-playing video game developed by Monolith Soft and tri-Crescendo, and published by Namco, for the Nintendo GameCube.
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