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Steel beasts gold edition windows 7
Steel beasts gold edition windows 7











Is the fatigue system improved and based on weight? Or how is the backpack limited?.

steel beasts gold edition windows 7

The problem is not too trivial, and we did not consider displaying pistols as essential enough to justify the effort needed. Why do the units that have holsters (thigh holsters of various types) have them empty? Is there any reason why BIS decides not to use pistol proxies to show a pistol in the holster? And if there is no particular reason would it be possible for BIS to add in visible pistols within said holsters if not at release then later on in a patch?.No, the only way now is to use the attachTo command. Is new Arma Core going to support any kind of vehicle-vehicle transport, eg.Is there a separate a separate slider for vehicle draw distance as seen in JCOVE Lite?.Performance impact would be probably too big. Has the maximal lights per scene limit been increased?.Such changes were already included in patches or beta patches for Arma 2. Have there been any significant changes to the AI with OA?.

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We primarily will look how to further improve and optimize the existing one (note, we use something we call proxies, which is also quite a powerful thing). The LOD system is fairly advanced and not too old. Will there be a BIS Game without antique LOD System (e.g.Creating movements or animations for all available weapons in game (~300 in the combined product) would be gigantic task, and we seek to properly prioritise tasks on an effort-benefit basis. However, a chief concern is the amount of work involved. Yes, there are various plans in our insane ugly heads. Are there any plans to rework insane ugly animation system (connection to physics?) and more realistic weapon handling (e.g.We also believe it is fairly mature approximation on more dense map like Chernarus. This was not really an issue on Takistan so we did not put any more effort to this. While improvements have been made (including the grass-layer features), does BI have any plans to continue refining/improving this aspect of AI? BI has mentioned the challenges faced with improving the realism of AI vision when players are obscured by vegetation.No, and note that Crossfire is not something that we would have to support much in our game rather, it is primarily hardware/driver related - we use standard Direct X API for our graphical output. there been any optimizations/improvements in ATI Crossfire support?.There are some experiments in this area, and we hope to bring some improvement soon for both Arma 2 and OA. Will OA take more advantage of system memory and use more than 1.5Gb if available?.Any chance of a Linux client for your games?.It is partially simulated for the AI it improves their capability in bad light conditions to spot and recognize targets. Is the thermal imaging fully simulated and used by AI?.The main improvement in A2OA, is that lighting is calculated per-pixel on all objects (it was per-vertex in OFP and Arma, and only per-pixel on the ground in Arma 2). It is untrue that the game does not have dynamic lights (as a matter of fact, dynamic lights are present since Operation Flashpoint).

steel beasts gold edition windows 7

Will this be improved in OA and will the weapon-lights be a benefactor of this engine improvement, or will we see lights similar to ACE2?

  • The Gamestar preview for ARMA2 said: 'Dynamische Lichtquellen bei Nacht dagegen kennt die Engine kaum' (Trans: It seems the engine doesn't 'know' dynamic light at night-times).
  • The performance hit would be too significant to justify the implementation of shadows from multiple light sources in our very large scene. No, shadows are calculated only from one source (i.e., the moon, in our case).
  • Will the flashlights cast dynamic shadows?.
  • steel beasts gold edition windows 7

  • 1 Arma 2: Operation Arrowhead Community FAQ - AnswersĪrma 2: Operation Arrowhead Community FAQ - Answers Engine.










  • Steel beasts gold edition windows 7